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Injustice 2: New heroes we want to see added to the roster

Edmund Burke said, “The only thing necessary for the triumph of evil is for good men to do nothing.” Luckily, the DCU is full of good men and women ready to fight for what is right. Before we get into the good guys list, we’d also like to request the Adam West and Batman Beyond batsuit alternate costumes to be included in every game with Batman from here until DC Comics and Warner Bros. ceases to exists. Now, with that out of the way, let’s hear it for the good guys. Here are six heroes we want to see in Injustice 2.

Swamp Thing – Another character with multiple iterations over the years, starting with House of Secrets #92 in 1971, the most popular version of the character is again the second, Dr. Alec Holland. After a lab explosion doused Holland in experimental chemicals and he fell into the muck of a Louisiana swamp, he emerges as the monstrous, yet heroic, Swamp Thing. One of the few good things to come from the New 52 was Swamp Thing’s resurgence and the expansion of his mythos. Another character Ed Boon hinted at potentially making the cut from the poll that led to Blue Beetle’s unveiling, Swamp Thing could be an interesting hybrid of a slow moving tank with a lot of range, or zoning thanks to his telepathic ability to control plants. Maybe he could throw out a vine with a barb on the end while shouting a garbled, “Get over here!”

Doctor Fate – In making this list, we’ve come to the realization that it’s not good to be a B-list character in the DCU. There have been six Doctor Fates over the years after first appearing in 1940’s More Fun Comics #55. Part of this stems from the fact that Dr. Fate’s helmet is what imbues people with power, and it can be passed along from person to person. Because of this, NetherRealm could go with the current iteration, Khalid Nassour. Dr. Fate is a master of magic, and could replace Zatanna should NetherRealm so choose. He’d also make an easy Quan Chi clone and could serve as another zoning character.

Firestorm – Firestorm, a character that melds two ordinary people in what is known as the Firestorm Matrix, first appeared in March 1978, in Firestorm, The Nuclear Man #1. When in his super-powered form, Firestorm is arguably stronger than Superman. He possesses the ability to rearrange the atomic and subatomic structure of matter with just a thought, and make those changes permanent. He can change his density, project energy blasts, fly at fantastic speeds, change lead into gold or scatter a person’s atoms at will. Because of this, he might be over powered for a fighting game, but it’d be cool if he was more of a defensive minded character that could nullify opponent’s attacks, like turning a fire ball into harmless smoke.

Katana – Riding the low wave of momentum that might’ve been garnered from the Suicide Squad film, Katana has traditionally been portrayed on the side of good, but with a questionable past. Whenever Batman has some shady work that needs done and he doesn’t want to reveal it to the rest of the Bat-family, Katana is usually the first one he calls. First appearing in The Brave and the Bold #200, from July 1983, Katana’s name is drawn from her aptly named Soultaker sword, which can store the souls of those it takes within. She is an expert martial artist, and would be another easy Mortal Kombat clone, basically serving as a female Kenshi.

Static – Another energy and projection specialist, Static can manipulate electricity and magnetism. First appearing in Static #1, in June 1993, as part of the now defunct Milestone Comics offshoot, DC brought the character into the main line and turned him into the surprisingly popular Static Shock cartoon. Being a teenager, Static looks up to a lot of other super heroes in the DCU, and has difficulty controlling his immense power, but has never waived in trying to fight the good fight (except that one time he got mind-controlled by Clock King, but that’s another story). Static screams Raiden clone considering his abilities and maneuverability, but also gives some much-needed diversity to a usually lacking DC roster.

Booster Gold – Booster Gold was a loser in the 25th century, but he idolized the heroes of our time. So, using some stolen time-travel tech, Booster used his knowledge of the past to try to make himself into the hero he always wanted to be, without causing all those nasty time paradoxes along the way. First appearing in 1986’s Booster Gold #1, Booster was never taken very seriously, but he had a renaissance in the 52 series (not to be confused with The New 52) and tried to do genuine good, while still trying to achieve his much desired fame. His futuristic gadgetry allows him to fly and shoot energy blasts, making him similar to Cyborg from the first game should NetherRealm want a change there.